Release 2.0
This patch aims to rebalance Nickelodeon All-Star Brawl to even up the playing field among the characters. Small adjustments and QoL on fighters to make things a little more enjoyable!
There are also new features to experiment with such as the tournament mode and menu colors! Give it a try and let us know what you think!
Patch Notes:
-
Tournament Mode added! This will limit your stage select to just the competitive stages along with the ability to ban stages and turn off hazards for the Sewers Slam stage!
Menu Colors added! In the options menu you can now change the background of the menus to a list of preset colors!
-
Alt Taunt Added!
-
Up Special can now be ledge cancelled.
Alt Taunt added!
-
Light Mid Hit 2 Angle 27 → 20
Light Mid Hit 2 Block Push 1 → 1.5
Light Mid Hit 2 Total Frames 12 → 16
Air Strong Mid Base KB 180 → 110
Special Mid Radius 2.0 → 1.5
Air Special Mid FAF 21 → 31
-
Light Mid Animation Mapping adjusted so that the smear frame for the hitbox no longer goes behind Aang. Offset Frame 4 → Anim Frame 5
Air Light Mid FAF 6 → 7
Air Light Mid LAF 13 → 14
Special Mid removed outer staff hitboxes
Alt Taunt added!
-
Light Mid Total Frames 17 → 20
Light Mid Blockstun 10 → 13
Special Mid LVL 3 Boulder can be deactivated by strongs.
Fixed Jab Lock animation.
-
Light Mid Jab Lock Assistance.
-
Reverted hitstun scaling to Hugh Patch
Strong Run FAF 20 → 18
-
Air Light Mid Total Frames 22 → 28
Special Up removed shoulder and hand hitboxes on hook launch
-
Light Mid Jab Lock Assistance.
-
Air Strong Up Removed Body Hitbox
Air Strong Up Hand Hitbox Radius 2.0 → 1.0
Air Strong Up Restored Grab on Block
Air Strong Up Damage Changed to 20 Normal and 35 Charged
-
Light Down now has a separate hitbox for hitting grounded and aerial opponents.
This change was made to help remove down light loops and restore Helga’s ability to spike with down light.
-
Light Mid Jab Lock Assistance.
Light Up Base Stun 31 → 30
Light Up StunGain 15 → 7
Light Down Total Frames 18 → 20
Light Run Hand Hitbox Radius 1.5 → 1.0
Air Strong Mid Hitbox Radius 2.75 → 1.75
Air Strong Up now uses same stall resource as Air Strong Mid.
-
Down Special can no longer be jump cancelled.
-
Weight Reduced from 116 → 108
Light Mid Jab Lock Assistance.
-
Air Strong Up Base KB 180 → 150
Special Up Grab Edge Frame 50 → 25
-
Air Light Mid restored RNG.
Alt Taunt added!
-
Fixed bug where Gir could be grabbed while hitting an opponent before exploding.
-
Air Light Down Final Hit (Aerial) now -3
Air Light Down Final Hit Blockstun 8 → 5
Air Light Down Landing Lag → 8
This is a new technique we are implementing where multihit aerials are given a single landing lag value instead of the land lag target system used before. This prevents multihits for being safer the longer they stay out.
Air Strong Mid Hitbox WorldOffsetY 0.0 → 0.5
Air Strong Up Removed Foot and Body Hitboxes
Air Strong Up LAF 21 → 22
Air Strong Down Removed Body Hitboxes
Alt Taunt Added!
-
Light Down Initial Velocity X Impulse 14 → 20
Strong Up can now be held to keep the pose.
Air Light Mid FAF 3 → 6
Air Light Up Fix Implemented to help with spam on respawn invulnerability.
-
Light Mid Jab Lock Assistance.
Strong Up KB Gain 220 → 230
Strong Run Added ability to hold left or right to adjust the distance Hugh goes.
-
Air Light Up Multihit Radius 0.6 → 0.4
Air Light Up Final Hit (Hand) 1.2 → 0.7
-
Added to the game!